![]() ![]() ![]() You're presented with a near-freeflow combat technique that demands extra attention for timed dodges, and a ton of erratic camera movement as you leap from one opponent to another. While this remains true with respect to quests, on-screen icons, and world traversal, there is still a hint of classic Arkham DNA in there. One of my concerns with Gotham Knights was its open-world system, which seemed to borrow its design philosophy from mundane Ubisoft titles. Restoring order becomes the utmost priority, with the remaining Bat-Family suiting up and operating from the Belfry, hoping to see a new dawn. The aftermath of Batman and Commissioner Jim Gordon's tragic deaths has left Gotham City in shambles, begging for a new saviour as an assortment of volatile criminals take over. Gotham Knights PC review: gameplay and controls Add to that WB Games Montréal cancelling the previously announced PS4 and Xbox One versions five months before launch, and we've got a launch overshadowed by complaints. With pre-release footage rolling out, that fear grew into contempt, as displays of laggy gameplay and clunky mechanics threw a wet blanket over any prior excitement. Initial impressions were cold, as the new co-op component drew parallels to the bloated mess that was Marvel's Avengers in 2020. Later, it was revealed to be a separate arc, focused on the Dark Knight's motley crew of sidekicks, much to the dismay of avid fans. Starting life as a series of cryptic tweets, heralding the inclusion of the enigmatic Court of Owls was an excellent way to build hype for the next chapter in the Batman: Arkham saga, or so we thought. Gotham Knights - out now on PC, PS5, and Xbox Series S/X - attracted all kinds of negative attention in the run-up to its release. ![]()
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